1.1. The Indian Rummy Grandmasters ("IRG"/"Event"/ "Tournament") is a premier competition for skilled Rummy players hosted by the SOG Sports Private Limited, as affiliated by Skillhub Online Games Federation ("Organiser"). This tournament aims to elevate Rummy as a recognized skill-based sport in India. These rules ("Rules") of the Indian Rummy Grandmasters shall apply to all individual players who are willing to participate in the Event (each a "Participant"/"Player").
1.2. These Rules are established as a framework to ensure the integrity of the system set by the Organisers of the Event promoting fair play and maintaining the highest standards of gameplay among all Participants. These Rules form a binding agreement between the Participants and the Organisers and shall govern the relationship between the Participants and the Organisers. By Participating in the Event, all Participants hereby indicate their acceptance of these Rules and hence all Participants are advised to read the Rules carefully before participating in the Event.
1.3. The Tournament shall be hosted and conducted on an online mobile software application RummyCulture owned and operated by Gameskraft Technologies Private Limited ("Platform"). The Participants shall only be allowed to play in the Tournament through the Platform. In addition to these Rules, the Participants shall be bound by the terms and conditions and other platform policies of the Platform.
2.1. IRG Executive Committee: Shall mean the panel of individuals comprising the operations team of the Organisers. They shall be responsible for overall management and execution of the Tournament.
2.2. IRG Ethics Committee: Shall mean a panel of individuals comprising of professors from Indian Institute of Management - Bangalore, Indian Statistical Institute & other such reputed institutes, which shall be the final decision making authority with respect to all issues related to the gameplay of the Tournament for the Zonal and National level rounds of the Tournament.
3.1. Only individuals above the age of 18 years may participate and register for the Event.
3.2. Individuals can register for participation in the Tournament through the following options:
3.3. While registering for the Tournament, a Participant shall be required to provide the following details: (a) name; (b) phone number ; (c) age; (d) state of residence.
3.4. Only individuals from the respective states of a particular zone shall be eligible to participate in the Event as per the zone break-up below:
Zone | State/Union Territory |
---|---|
South - I | Karnataka, Kerala, Lakshadweep |
North & East | Haryana, Himachal Pradesh, Punjab, Uttarakhand, Jammu & Kashmir, Delhi, Rajasthan, Uttar Pradesh, Mizoram, Arunachal Pradesh, Tripura, Manipur, Ladakh, Chandigarh, Delhi, Jharkhand, Bihar, Madhya Pradesh, Chhattisgarh, West Bengal, Odisha |
West | Goa, Gujarat, Maharashtra, Daman & Diu, Dadra & Nagar Haveli |
South - II | Tamil Nadu, Puducherry, Andaman & Nicobar Islands |
3.5. Participants shall only be able to participate in the zonal segment of the Tournament wherein the Participant is located. Accordingly, each Participant shall be required to provide a valid address proof evidencing their residence status in that particular zone. A valid proof of address document shall be Adhaar Card, Voter ID Card, Driving License, or any other official documentation confirming eligibility for representation from the specified zone. The Participants hereby agree and consent that any personal details provided by them for registering in the Tournament is being provided voluntarily and such details may be shared with third parties who are engaging in providing services to the Organisers with respect to the conducting of the Event.
3.6. The usage of the residence proof as provided by a Participant under Clause 2.4 shall be subject to the privacy policy of the relevant party to which such proof is provided.
3.7. Each Participant agrees and undertakes that it shall provide a proof of residence that belongs to the relevant Participant and shall not provide a document as proof of address that belongs to any other person.
3.8. Employees of the Organiser, Gameskraft Technologies Private Limited or any of their respective affiliates shall not be eligible to participate in the Tournament.
3.9. While registering for the Tournament, a Participant shall be allowed to choose his/her username which shall be the screen name of such Participant for the Tournament. The Participants shall ensure that the username chosen must not be indecent, objectionable, offensive, or unlawful. Usernames that are found to violate the intellectual property of any entity, reveal personal information, or be suggestive of an advertising or promotional activity, may be rejected. usernames chosen during registration and cannot be changed during the tournament. All usernames are subject to review and approval by the IRG Executive Committee.
3.10. To participate in the Tournament. all Players shall ensure that they have the latest updated version of the Platform on their devices to play the Online Satellite Qualifiers.
3.11. Tournament Equipment:
4.1. The Tournament shall consist of three primary stages:
4.2. The Zonals and National stages of the Tournament shall be conducted at an offline venue, the details of which will be communicated to the Participants who qualify to such stages by the Organisers.
4.3. In addition to online satellite qualifiers, there will be select Powerplay tournaments hosted on the platform which allow the top ranking players to directly qualify for the Zonals stages of the Tournament. Details on these will be available on the Platform.
4.4. The rules of the Online Satellite Qualifiers shall be as under:
4.5. Zonal Stage
4.6. In the quarterfinals, a league structure will be followed. The top 36 players from the leaderboard, based on their performance in the pre-quarterfinals (Round 1), will advance to the semifinals. The players will be ranked according to their accumulated points, and only those in the top 36 positions will qualify. Players outside the top 36 will be eliminated from the tournament.
4.7. Semifinals and Finals Format
4.8. Players who lose in the semifinals will be eliminated and will not proceed further in the Tournament.
4.9. Progression to National Finals:
4.10. Match Results Confirmation: After the match ends, the Referee (as defined below) will confirm the results as reflected in the Platform. Players must validate the match outcome on the Platform. Players will also be informed of their current ranking and the schedule for their next match if they have progressed.
5.1. Prizes will be awarded to individual Players based on their final standings in the Tournament. Prizes are non-transferable and will be distributed directly to the winning Players ("Potential Winners"). Potential Winners who are eligible for a prize must assume all liability for its use.
5.2. Requirements to Collect a Prize Award
5.3. Participants are responsible for any costs and expenses related to their prize not explicitly covered by the Tournament. This includes national or local taxes, such as VAT/GST/TDS, which are associated with the receipt or use of any prizes and are the Participant's sole responsibility.
6.1. Individual Participation: Participants are only allowed to compete and participate in the Tournament as an individual and are strictly prohibited from representing any organization, team, or group at the venue. All Participants are expected to maintain their identity without affiliations during the tournament.
6.2. No Substitutions: The Participants shall not be allowed any substitutions and each Participant must compete individually in all scheduled games without the option to replace themselves at any stage of the Tournament.
6.3. Absenteeism and Missed Attendance: With respect to the Zonals and Nationals stages of the Tournament which will be held at an offline location, the Participants shall ensure that they reach the venue at the specified time as may be notified to the qualifying Participants by the Organisers. If a Participant fails to arrive at the venue on time or remains absent from the table just before the tournament's commencement or any subsequent rounds, the Participant will be directly eliminated. No exceptions will be made for absenteeism, and the match schedule will proceed without delay. This rule is enforced to maintain the integrity and smooth operation of the Tournament.
6.4. Restriction on Logos and Attire: With respect to the Zonals and Nationals stages of the Tournament which will be held at an offline location, Participants cannot feature any logos, symbols, or branding of outside organizations, teams, or sponsors on their attire, including jerseys, t-shirts, or other clothing during the Event. However, jerseys may include logos, names, or branding related to the Organisers and its official partners, as approved by the IRG Committee. Participants may be provided with T-shirts which may contain branding of the Organizers and its official partners, in such a case the Participants shall be required to wear the t-shirts as provided by the Organisers for their participation in the Zonals and Nationals stages of the Tournament. Players will not be permitted to wear their apparel during the tournament. All participants must wear the official clothing the IRG Committee provides for all matches and appearances. The official apparel includes T-shirts & jackets and will feature branding related to the Indian Rummy Grandmasters and its official partners.
6.5. Players must wear long dark pants and closed-toe shoes during the Tournament. Short pants, sweatpants, athletic pants, and pajama pants are not considered appropriate attire. The on-stage attire provided by the IRG Committee is mandatory during all matches, pre-match, and post-match interviews.
6.6. Review and Approval: All player attire must be reviewed and approved by the IRG Committee before being used in the Tournament. The IRG Committee reserves the right to reject any attire that does not meet professional standards or guidelines. No changes to attire will be permitted once approved, except under exceptional circumstances approved by the IRG Committee.
6.7. Code of Conduct: All Participants shall adhere to the Code of Conduct as Annexed to these Rules.
6.8. Sponsorship Guidelines: Players are not allowed to have individual sponsors. Instead, all Players will wear jerseys featuring the Organiser’s official sponsors and must support these 10 sponsors through various promotional activities. The IRG Executive Committee can approve or reject any sponsorships to ensure they meet the Tournament's professional standards.
7.1. The Players shall be required to physically present the proof of address uploaded by them during the registration process for verification and identification purposes.
7.2. The Players shall be required to submit additional documents/information as may be required by the Organisers to enable their participation in the Event.
7.3. Referees
7.4. Venue: The Zonal and Nationals stages of the Tournament shall be held in an offline location as may be notified to the Participants by the Organisers.
7.5. Match Area: The Venue will have a match area where in a designated space tournament equipment shall be kept. Players' access to the match area shall be restricted to the extent, only Players that are participating in the specific stage of the Tournament shall be allowed to enter the match area.
7.6. Holding Area: Access to the Holding Area is exclusively reserved for Players and members of the IRG Executive Committee and IRG Ethics Commitee. No food is allowed in the Holding Area, but non-alcoholic beverages will be provided.
7.7. Player Lounge: Access to the Player Lounge is limited to members of the IRG Executive Committee, broadcasters, media, and promotion personnel, with entry permission determined by the IRG Executive Committee. Players must follow all applicable rules and maintain order within the Player Lounge. Loud noises or disruptive behavior are prohibited to avoid disturbing others.
7.8. Pre-Tournament Briefing: Before the zonal finals of the Tournament, the IRG Executive Committee will hold a briefing to inform Players of essential details such as the schedule, the version of the Platform to be used, match procedures, emergency measures, and any other relevant updates.
7.9. Player Submissions and Setup: Each Player’s seat and game setup will be pre-determined by the Organisers, and Players must adhere to the seating plan. No substitutions or changes in the lineup are allowed once the Tournament begins.
7.10. Equipment check and set-up: Players will be given designated time blocks before their match to verify that all equipment provided by the IRG Executive Committee functions correctly. Players may only leave the match area once setup begins with permission from the on-site referee. The setup includes:
7.11. Technical Support: Representatives of the Organisers will be available during the setup time to provide technical support and resolve equipment-related issues. If a Player encounters technical difficulties during the setup process or at any point during the game, they must immediately notify the referee. Players are responsible for identifying and reporting technical issues during the match to ensure smooth gameplay.
8.1. Investigation and Monitoring of Compliance: The IRG Executive Committee and the IRG Ethics Committee reserves the right to monitor and enforce compliance with all official rules to maintain the Tournament's integrity. All Players must cooperate fully with investigations initiated by the IRG Executive Committee and the IRG Ethics Committee . Any dishonesty, withholding of information, tampering with evidence, or failure to assist in an investigation will be treated as violating the official rules.
Penalty Enforcement: Any violation of these Rules, whether through deliberate actions or negligence, will result in penalties determined by the IRG Executive Committee and the IRG Ethics Committee . The IRG Executive Committee and IRG Ethics Committee ’s decisions regarding rule violations or other disputes related to the tournament will be final and binding.
8.3. Penalties
8.4. Penalties for violating these Rules may include, but are not limited to:
9.1. Publicity Release: By participating in the Tournament, you give the Organiser and/ or its affiliates, official sponsors and partners of the Tournament, the permission to use your name, likeness, image, voice, and/or appearance as such may be embodied in any pictures, photos, video recordings, audiotapes, digital images, and the like, taken or made in relation to the Tournament and any promotions, events, or contests to follow. You agree that the Organiser and/ or its affiliates, official sponsors and partners of the Tournament have the right to publish your saved item details for any communication, promotions, events, or contests that follow. You agree that the Organiser and/ or its affiliates, official sponsors and partners of the Tournaments have complete ownership of such pictures, etc., including the entire copyright, and may use them for any purpose. These uses include, but are not limited to illustrations, bulletins, exhibitions, videotapes, reprints, reproductions, publications, advertisements, and any promotional or educational materials in any medium now known or later developed, including the internet. You acknowledge that you will not receive any compensation, etc. for the use of such pictures, etc., and hereby release the Organiser and/ or its affiliates, official sponsors and partners of the Tournament and their respective agents and assigns from any and all claims which arise out of or are in any way connected with such use.
9.2. These Rules shall be governed by the laws of India and any dispute in relation to these Rules or any matter arising here from shall be subject to the jurisdictions of courts in Delhi.
9.3. Each Participant shall be solely responsible for any consequence resulting from his/her use of the Platform and participation in the Tournament, and the Player understands that the Organisers and/or its official partners assume no liability or responsibility for any financial loss that You may sustain in this regard.
The Players hereby agree to not be involved in any illegal or unethical activity during their participation in the Tournament. The Players shall not engage in any behaviour or activity that could result in reputational harm to the Organisers or its official partners. The Players shall not engage in any verbal or physical altercation with any other Player during any stages of the Tournament. Each Player hereby agrees to abide by this code of conduct:
1. Competition Code of Conduct:
1.1. Collusion: Collusion involves any agreement between two or more players to gain an unfair advantage. This includes secret agreements to share prize money or any other form of compensation, signaling between players, or deliberately losing games for compensation or to influence outcomes.
1.2. Competitive Integrity: Players are expected to perform their best at all times and maintain principles of good sportsmanship, honesty, and fair play. Any behavior that undermines competitive integrity is strictly prohibited.
1.3. Buying, Selling, Renting, Transferring: Players cannot buy, sell, rent, or transfer any materials or assets related to IRG or its associated games. This includes accounts, items, and other in-game assets.
1.4. Cheating: Cheating in any form is prohibited. This includes modifying the IRG game client, using unauthorized equipment or accessories, or employing other cheating methods such as signaling devices or unauthorized substances.
1.5. Exploiting: Exploiting involves using in-game bugs or glitches for an unfair advantage. Players must not exploit any game functions that are not working as intended by the Organisers.
1.6. Spectator Monitors: Players are not allowed to look at or attempt to view the monitors of spectators during matches
1.7. Ringing: Ringing, playing under another player's account, or encouraging others to do so is prohibited.
1.8. Profanity and Hate Speech: Players must not use aggressive, insulting, defamatory, obscene, discriminatory, threatening, vulgar, or offensive language in the Match Area or online. This includes social media and public events such as streaming.
1.9. Studio Interference: Players must not touch or interfere with the tournamnet equipment, including devices, audio phones, tables, chairs etc.
1.10. Unauthorized Communications: Players must remove all communication devices from the Match Area. They are prohibited from texting, emailing, or using social media during matches.
1.11. Doping: Doping, which includes the use of banned performance-enhancing drugs such as stimulants, narcotics, or beta-blockers, is prohibited. All participants must report any doping violations to the Invitational Committee.
1.12. Identity: Players must not cover their faces or attempt to conceal their identity. Hats and other items that obscure the face are not allowed on stage.
1.13. Appearance: Players are expected to maintain proper hygiene and follow the instructions of the Organisers regarding stage makeup and appearance.
1.14. Unprofessional Behavior